UO Coast Creator


General Info:

This program creates a coastline between grass/forest/jungle, snow or desert tiles and water tiles. This coast will look much like the one on the OSI shards.
Coast Creating is a two-step process. First, you "map0.mul" will be changed. Second, a file called "items.wsc" (by default) will be created. This file must either be imported directly into SphereServer (via the ".import" command, only possible with version v.51), or frozen into your "statics0.mul" with Worldforge.

NOTE: this program is slow! when creating the coast for the complete map (6144x4096 tiles), you can expect your computer to need a few hours.

Program Controls:

map0.mul This must be the complete path to your map0.mul file that is going to be edited. (Make backups!)
items.wsc This must be the complete path to your items.wsc file that is going to receive the items for Sphereserver or Worldforge. If the file already exists, it will be overwritten, else a new file will be created.
Min. X, Min. Y, Max. X, Max. Y These entries define the rectangle of the map that the program will check for coasts.
Grass/Jungle/Forest to Water (Stone) Check this box if you want the program to create a stone coast between grass, jungle or forest and water tiles.
Grass/Jungle/Forest to Water (Earth) Check this box if you want the program to create an earth coast between grass, jungle or forest and water tiles.
Snow to Water Check this box if you want the program to create a coast between snow and water tiles.
Desert to Water Check this box if you want the program to create a coast between desert and water tiles.
Create Coast This button will do it. Really. So make backups before you hit it. (Exactly what will be done depends on the checkboxes you have chosen.)